Colt 1911

Josh mccann stealthblack left
Josh mccann stealthblack right
Josh mccann stealthblack slidebackleft
Josh mccann stealthblack slidebackright
Josh mccann bluingworn left
Josh mccann bluingworn right
Josh mccann bluingworn slidebackleft
Josh mccann bluingworn slidebackright
Josh mccann steel left
Josh mccann steel right
Josh mccann steel slidebackleft
Josh mccann steel slidebackright
Josh mccann bluingnewer left
Josh mccann bluingnewer right
Josh mccann bluingnewer slidebackleft
Josh mccann bluingnewer slidebackright
Josh mccann beige left
Josh mccann beige right
Josh mccann beige slidebackleft
Josh mccann beige slidebackright
Josh mccann rearleft
Josh mccann rearright
Josh mccann frontright
Josh mccann frontleft
Josh mccann basicleft
Josh mccann basicright
Josh mccann basicrearleft
Josh mccann basicrearright
Josh mccann basicfrontright
Josh mccann basicfrontleft

The model has 18,004 polys. The images are straight renders with no post-processing other than to add the grey background to some of them. I used 4K textures of BaseColor, Metalness, Roughness and Normal maps.

I did the modeling in Maya, the texturing in Substance painter, and the Rendering with Arnold.