For this project Kargo Master provided me with a 3D file of the vehicle in either Maya Binary or FBX, along with the Solid Works CAD file of their ladder rack. I would then convert the Solid Works assembly files into something I could import into Maya. At this point I would organize the truck parts according to the material type I would need to use and adjust the scale of the truck to match the ladder rack. Next I would need to organize the ladder rack into it's adjustable parts group in order to fit it to the vehicle. None of the vehicles had UVs so sometimes I would need to create UVs for certain parts. I would create the materials for Arnold, set up the lighting, render and composite.
For the rusted out 1978 Ford F-150 there was a good amount of extra work needed to be done. The 3D vehicles Kargo Master provided me with were not UV'd, and while I could have created a procedural material for the rusted body I wasn't happy with the results I was getting. Therefore, I UV'd the truck and hand painted the textures in Substance Painter.